Not being a farm

So you having problem with some attacking neighbors ?
No problem I will try my best here to help you out.

Okay lets take this from the beginning, the only reason why you getting attacked is cause of Resources or competition. The player who is attacking is gaining a lot of Resources on you so make sure he aint getting any.

First of all be a pain in the ass and build some troops as defence, even if you only gain 10 – 20 troops you will make sure he losing on it.
And if you on the same time can hide all your resources and making him loose on it he will stop.

If he raiding you just cause of the Resources there is a big chance that he only uses a small portion of his army and will easy be wiped out.

  • First make sure you have your cranny up in level
  • If you are a Gaul build som traps
  • Build some troops and send them away as reinforce

It’s really that simple make sure he aint get any and be a pain when it comes to making him lose troops.

This will for sure not work if the game is so long in that he have catas.
He may then zero you to the ground but hey if that’s the case you made something wrong in the first place.

Advertisements

Playing as king “Gaul” Week 1

So you want to play as a king ?
Alright let’s go into it.

As king you obtain Resources from both fields, missions and your governors.
When I go for king I use to prefer defence cause you will need to be able to defend your kingdom. But this can be risky as well cause if you aint having any
active members in your kingdom that can go for offensive you will be stuck. Continue reading “Playing as king “Gaul” Week 1″

Troop statstic

Let’s take a tour into the statistic behind troops in travian kingdoms.

When it comes to attack per cost we can se that clubswinger is the number one unit they have a base attack on 0.22222 and under clubswinger we have axefighter on a 0.1765 value. This means that Teutons have both rank 1 and 2 when it comes to troops per cost and on the 3th place we have Gauls with their swordsman with a value on 0.1757

If we look at the attack per training time we still have the clubswinger at top with a base value 0.0556

  1. Equites Caesaris – 0.0511
  2. Teutonic Knight 0.0507

Defense (inf. + cav.) per cost

  1. Phalanx 0.4091
  2. Spearfighter 0.3958
  3. Praetorian 0.3125

Defense (inf.) per cost

  1. Praetorian 0.2031
  2. Phalanx 0.1818
  3. Druidrider 0.1513

Defense (cav.) per cost

  1. Spearfighter 0.25
  2. Phalanx 0.2273
  3. Legionnaire 0.1786

Defense (Average) per cost

  1. Phalanx 0.20454545
  2. Spearfighter 0.19791667
  3. Praetorian 0.15625

And now the moste important one for me at least, what troop is the best one to use in plundering.
I think this point is so important so you may wana look at this list before you choise what tribe you going to play.

Efficiency (capacity * speed)

  1. Theutates Thunder 1425
  2. Equites Imperatoris 1400
  3. Paladin 1100

Efficiency per cost (efficiency / cost)

  1. Clubswinger 2.33333
  2. Theutates Thunder 1.875
  3. Paladin 1.5714

Regards,
Andreas